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ZG coops

Discussion in 'MSC Clan' started by Lurk, Dec 19, 2005.

  1. Lurk

    Lurk Peasant and Donator

    Jul 19, 2000
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    Sure thing. There's some stuff I still would like myself:

    Sublime Wristguards from DM
    Skyshroud Leggings from LBRS
    Rod of the Ogre Magi from DM (not to compete with Chanta :))

    Anyway, don't remember exactly what Elb has, but I have and recommend:

    Crimson Felt Hat from UD Strath (also good for Chanta, plus it looks pimp)
    Thuzadin Sash from UD Strath
    Burial Shawl from Scholo
    Hands of Power from LBRS or Sandworm Skin Gloves from "The Calling"
    Dragonrider Boots from UBRS

    Note I tend to favor + spell damage over +int. If you want +int, the Magister's Regalia is probably the way to go. Someday I may try to finish Magister's myself and see which way I'm more effective.

    Boots - Postman in Scarlet Strath (hardest piece to obtain)
    Belt - random Strath or BRS mob
    Bindings - random BRS mob
    Crown - Darkmaster Gandling in Scholo
    Gloves - Scholo Adepts or "Butcher" Krastinov
    Leggings - Baron Rivendare in UD Strath
    Mantle - Ras Frostwhisper in Scholo
    Robes - General Drakkisath in UBRS (2nd hardest piece to obtain)
  2. Scorpion

    Scorpion Peasant

    Dec 2, 2004
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    My suggestions:
    Mages need +dmg/+crit gears, preferably a mix of both.

    Priests need +int/mana regen gear. +healing usually means less int/spirit/regen so the trade-off isn't worth it; the bonus is reduced for casting spells with lower casting time, i.e. flash heals so you'll probably get an extra +5 healing for a +15 item; same deal with mages as well, just test it with scorch and fireball and you'll find that you don't get all the bonus that you expect. Currently I have about +350 dmg and when I cast scorch I find that I only get +150 or so (400 dmg scorch compared to 1100 fireballs).

    Warriors need +str and +stam gear, you'll need warriors for dps as well. Only 2 tanks actually needed since you'll find that crowd control (CC) is actually more important than tanking and there's only one boss where you'll need 3 tanks (tiger boss).

    For ZG, dps is key to killing the boss. You basically can't beat it without the required dps no matter how good your tanking is because eventually the healers will run out of mana and bosses in there can heal themselves or steal life from players or worse yet, disappear during battle and have minions fight you.

    I already mentioned to Jake the required classes that are needed.
  3. Jakeman

    Jakeman MSC Founder and Donator

    Feb 26, 2000
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    In my mail message I noted that Ellusion can't do Fridays, but that no one else posted any specific objections to the "Friday evening, Saturday / Sunday morning / afternoon" tentative times. Antimilker replied saying that is fine.

    Waiting for something more solid.

    If anyone can't do those times, please post here. I might create a multiple option poll so people can vote on all available blocks of time.

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