That's sort of what I thought too. Speaking of trading: I'm not much into the trading market, so I have no idea what stuff is worth. When I trade I do more of a need-based analysis. (I need this, you need that, let's trade.) I traded an Iceblink for a Silks the other week, and right after that the guy laughed and said "Haha I just ripped you off, you can get three or four stones for a Iceblink." I didn't care. I wanted the Silks for my Dagger Necro, I had an extra Blink, so I traded. It was fair to me. I have better things to do than spend time researching the market. Anyway, I digress... I will keep that lance for my "silly" lancer. (If you can't beat 'em, join 'em. He is ridiculously easy to play.) I just killed NM Diablo with him last night. Ready for some Hell action. I read this somewhere too. They didn't bother changing the animation, so it looks like he spins just as fast. It looks like there's only three or four frames in that animation anyway, so that sounds like a plausible explanation. A slower animation would just look choppy. By the way, something we may need to keep in mind are the repair costs for these new uber items. Some earlier screenies show repair costs in the 6 to 7 digit range, and I have heard no indication that they are not for real. Maybe that's how Blizzard intends to control the proliferation of the new items.