I've been noticing how some people are making it really difficult for tanks to hold aggro. I'd just like to point out several mistakes that people make that makes it difficult for tanks to hold aggro. 1. Attacking when seeing a tank charge/swing and immediately engage. This usually draws aggro to the person since melee attacks are not guaranteed to hit. Mobs have a chance to dodge, parry, and sometimes the tank just plain miss. Please be aware of this as I've seen tanks immediate lose aggro upon charging. Let the tank get in a few hits before you engage, i.e. wait about 1.5 - 2 sec before you attack. If you're not sure if the tank is building aggro, watch the mob's health bar to see how much health it has. 2. I've notice that certain attacks draw a lot of aggro. A mistake that I've seen is that once the person draws aggro, he/she would keeps attacking the mob. This makes it really hard for a tank to draw aggro away from you. In order to help the tank, stop attacking the mob and run towards the tank so that he can taunt and draw aggro. Running away doesn't help since the tank would have to chase down the mob to draw aggro away and if you keep running, the mob might get out of the taunt radius. When I draw aggro with my mage, I usually stop casting and blink in the direction of the tank. I've seen Redhunt using Feign Death to lose aggro and that is a great tactic for hunters. These are just a few examples to help out our tanks. Learning when to attack and when you're drawing aggro and knowing what to do makes it easier for tanks to do their job.