Discussion in 'MSC Clan' started by charlybrown, Feb 15, 2005.
Ok. Sorry about that.
I got my priest up on mannoroth, getting lots in the barrens.
I just leveled a pally as well, it certainly is much much easy with the paladin: warriors' are fine, paladins are too strong.
I think if I compare it this way, the ease of dying as a scale, you die much less with pallies for the speed of kill and healing abilities. warriors are hp gamblers, when you don't pay attention and you get 2 extra mob on you, you're toasted, especially when you're about to finish the first mob and your hp is low; there's absolutly no way to regain hp with a warrior.
Auto, remember you said that the game became boring because there's not enough healer, it's because you can't heal, bet you scorpion won't say there's not enough healers with his paladin.
Personally, the reason I made a priest on mannoroth is that I recognized some great skills of the priest that makes it a hard to play but fun character, you just have to be patience with lvling.
PS nerfing pallies is quite necessary, at least power boost wise.
There will none of this nerfing business with pallies. I will not tolerate it.
playing an alliance char for a few days really made me realize how much blizzard favors them, there's so much hand holding.. flight paths everywhere, half the quests are "go talk to _____ and get a reward, YIPEE", just look at the amount of guards in stormwind or ironforge, then make an orc and walk into orgrimmar.. or hell, even walk in on your alliance char, you'll only see 5-6 guards.. and we dont have level 62 wandering elite guards with escorts or anything even close to that.
Alliance = Easy Mode.
That doesn't matter since the real PvP will be found in the Battlegrounds.
Alliance is definitively easy in terms of quests, quests availability and quest difficulties.
On hordes side, you have less low lvl quests around 10-20, your basically stuck in barrens and silverpine. Alliance can travel to darkshore, I cleared 5 quests in 30 minutes in auberdine with a lvl 15 warrior.
jumping around loch modan, westfall gives you and edge, and if you're stuck, just make the long walk to merithil for kalimdor, I think the wetlands are suppose to separate the elves quests with the rest because there's so much quests on darkshore that you can lvl up easily.
Yes it's good to start alliance as a beginner, especially human races
sorry back to warriors,
they are hard to play, but I don't think it's bugged, I think it's meant to be as hard as priests to play.
Though the fact that no dmg = no rage is sorta annoying, I heard they are making parry, dodge and evade give you rage.
I have been revising my warrior builds in preparation for starting my warrior (maybe). I am finding that the warrior skill list on IGN (the site with the talent builder) is missing a lot of new skills.
i went with arms/fury - mortal strike/enrage build. i'm undefeated in warrior vs warrior duels/pvp, and in group pvp i regularly clean house. put a priest behind me and we can take out 6-7 guys. since the paladin skill bugfix i trounce them as well, seems that 3 lives isnt enough to get away from vorn
That's like my build.
going on the offensive I think it's the warrior way.
I played once with a protection warrior, omg, I dealt more damage with a priest, he was pretty tough for a warrior, but he's just not killing.
I think that killing faster is a better way to protect yourself, you have X HP that you gamble with mob HP, the one that can dish out dmg faster wins the fight.
Offensive warrior with priet back up is the best, I'd say you have put the 2 extremity of the classes in a fully balanced dual group.
Of course, a side kick like a druid or mage gives you an extra edge.
In theory, I like an Arms warrior (as opposed to Fury or Protection) because they are more versatile. The other two trees are extremes. And that Mortal strike looks like it would do enough damage without going Fury Berserker.
i nailed a crit with mortal strike two days ago on a fully armored level 60 paladin for 1524. he was just as surprised as i was, but a little less excited about it.
I have been told by someone and tried it out myself, "Faster weapons miss more than slower weapons"
Auto, maybe you can confirm more about this since you've played warriors wuite extensively: with a 1 hand sword, I miss once in 5 swings or 1 in 10 swings, with dual wield I can get double misses consecutively.
I've seen more warriors use dual hand. 1 handers don't do much dmg, I have to back them up with my shadow spells. And I' haven't see a dual wield warrior.
I have heard that towards end game the warriors should respec to more defense because they are going to be taking all the damage for the group. Does it matter how much damage they do if they die to quickly? I have been wondering this for a while now (I have dwarf warrior) as it will help me later. Thank ya!
well they stated that they wanted dual wield and 2h to have the same average DPS, so they lowered off-hand weapon damage and increased the miss rate.
arms/fury. i can main tank in molten core. there's no need to go protection
edit: but since you guys are on a PvE server you might as well. arms/fury is purely for PvP
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