Discussion in 'Starcraft' started by Clouded Mind, Jan 11, 2003.
Helps get rid of all the **** you never use but can't bring yourself to delete.
I'm interested to see what the oldest file on my computer is, but I've frequently set the clock to various years in the past few decades in order to fool 30-day trials, so a basic search wouldn't accomplish this. For a month I was living in 1988.
I lived in 1988 for a year.
Yea, like Shadowbane .
I love maxing out the control groups with maxed out zerglings, much fun to watch a hug colum of zerglings go acroos the entire map and run over almost anything. Gets eaten alive by reavers though.
And firebats. And psi storms.
Templar are only good for psi storms you need archons
Sure you want archons, but what you need is money.
yes. archons cost money
Good job jake! :claps:
I always end up running out money massing archons...
on Blizzard Maps, yes! on SOME BGH maps, yes! On money maps NO!
It really depend on what other stuff you get if you focus on getting temps right away! and turn them into archons RIGHT AWAY it is easy!
Right...that's a good strategy. Tech immediately to archons without building anything else. Suffice it to say, you'd be owned before you had a chance.
Teching straight to dark templars is hard enough and the majority of the time you wont have enough time. When you do accomplish it then you can waste your enemy.
thats what allies are for tell them to watch your back and it will pay off in the end! In a 2v2 or a 1v1 you are right it is like asking to be owned!
wow, the more I read this stuff the more I realize I suck at SC.
Goons + Archons + high templars are a good strat. Goons are ranged, archons own the zerglings and other melee junk up front. Both the goons and archons can hit air and ground, while the templars protect against mass defenses.
You need lots of cash and gas for it though.
Another good strat (for all you n00bs ) is to Get Zealots and archons. It is an alot massacre for any body who faces this stratagies Terror. The Archons air and ground attacks are the same so they can cover air while your Zealots destroy the ground units,buildings, etc...
Props to SuperStar for point this uber strat out to me!
Well Toss has a weekness against terrainwhen it comes down to it!
yes, on 'terrain' they have to walk...
and for terrans, yes, terrans can pretty much kill everything.
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