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Welcome to the x-pac

Discussion in 'MSC Clan' started by Moose, Jun 20, 2001.

  1. Moose

    Moose Peasant

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    Patch 1.08 (yes 1.08 not 1.07) is up and boy are there changes. I noticed only a few and haven't read teh readme yet. But gems have clvl reqs, multishot does 75% damage and all stats are in percent (like faster walk = 20%). I will get the readme.
     
  2. Moose

    Moose Peasant

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    Here is the readme. The patch was 5.05 MB (I think). I notice that the changes don't list the mulitshot nerf. One other thing you may notice is that the max damage on some of your weapons may have increased. My 5/5 gothic bow went from 157 to 158 and my chu went from 89 to 90. Not big but still more damage. My rare devine scepter also went from 89 to 90 max damage. Kind of nice!

    Skill Balance Changes

    Barbarian

    * Whirlwind now alternates between two weapons when using two-weapon style.

    Paladin

    * Increased Holy Shock's melee damage bonus.
    * Decreased the power of Conviction.
    * Added a casting delay for Fist of Heavens and increased its damage.
    * Increased the blocking bonus that Holy Shield gives.
    * Conviction does not affect immunities.

    Necromancer

    * Increased Fire Golem's melee damage.
    * The hitpoints for a Revived monster no longer increase with more players in a game.
    * Amplify Damage and Lower Resist do not affect immunities.

    Sorceress

    * Increased Fire Wall's damage.
    * Increased Blizzard's duration.
    * Decreased Meteor's casting delay.
    * Decreased casting time for Chain Lightning and Lightning.
    * Increased Frozen Orb's damage.
    * Thunderstorm now hits a target every time.
    * Cold Mastery will not affect cold immune monsters.
    * The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per level has been increased.

    Amazon

    * Increased Freezing Arrow damage.
    * Increased Ice Arrow damage.
    * Increased Immolation Arrow damage, added a casting delay and decreased the fire duration.
    * Added a casting delay to Plague Javelin and increased its damage.


    Modifications

    * Creatures can be summoned in town, as long as the summoning does not require a corpse.
    * Adjusted affix level for wands and staves. (Higher levels of these items have better magic attributes.)
    * Increased the chance of enhanced damage affixes on weapons.
    * Increased the chance of enhanced attack rating affixes on weapons.
    * Increased the chance of enhanced armor affixes on armor.
    * Increased the chance of elemental damage suffixes on weapons.
    * Increased the level and the damage for certain high level elemental damage affixes.
    * Increased chances of extra quantity affixes on throwing items.
    * Increased chances of regenerate quantity affixes on throwing items.
    * Changed Izual to be able to drop treasure.
    * Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them.
    * Items sold to stores are priced as if they were fully repaired.
    * Lowered prices for items with +2 or +3 to single skills.
    * Removed throwing potions from stores.
    * Unique monsters with the "teleport" attribute now heal a fixed amount.
    * Crushing blow is at 1/2 effectiveness on bows.
    * Crushing blow is affected by physical resistance.
    * Increased chances of finding unique and set items.
    * Slightly increased the item drop rate for extra players in a game that are not in your party.
    * Lowered gambling prices that scale with your level.
    * Changed prices on rejuvenation and full rejuvenation potions.
    * Increased blocking for grim shield.
    * Increased AC for Bone visage helm.
    * Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
    * When used in melee throwing weapon durability decreases at one third the thrown rate.
    * +2 to all skills affixes can now spawn on rare amulets.
    * Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill.
    * Added sound to shift-click of potions in grid.
    * Keys now stack to 12 instead of 6.
    * Right mouse click works the same as left mouse click if assigned an attack skill.
    * Act II hirelings have been improved with additional skills including auras.
    * When using two-handed attacks the speed of both weapons are averaged.

    Major bugs

    * Addressed certain duping issues when entering and leaving games.
    * Fixed a bug which could allow you to have a defense rating after using Berserk.

    Minor bugs

    * Added missing "crimson" affix with adds +5-10 fire resistance.
    * Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
    * Fixed a bug which allowed spells cast while wearing items of piercing to have piercing.
    * Fixed a bug where single skill bonuses did not stack properly.
    * Fixed a bug where variable costs for armor types was not being calculated properly.
    * Fixed a bug where you were allowed to multi-buy rejuv potions in stores.
    * Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.
     
  3. Moose

    Moose Peasant

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    This is a FAQ entry for the 1.08 patch. Hmmm, looks to me like it should say "with the changes we have made to the game you no longer have any reason to not get the x-pac. So we nerf some skills, make some big game changes, and will make a boatload of $$$ off the expansion. It was a business desicion.".


    Why did Blizzard Entertainment decide to make gameplay changes to Diablo II?
    In order to maintain Blizzard Entertainment's high standards of quality, we continue fine-tuning gameplay, when appropriate, by providing patches. Patch 1.08 was designed specifically to enhance the classic gameplay found in Diablo II by creating improvements to the balance and item generation found in the game. These improvements were also incorporated to prolong the life of the product for our players without requiring the purchase of Diablo® II: Lord of Destruction TM.


    What do you think?
     
  4. Moose

    Moose Peasant

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    There is a readme at the battle.net site that gives the changes made with 1.07. Did mac users get this patch? I don' t recall getting it but feel as though I should have since the readme was there. Can anyone shed any light on this?




    One last thing for Jakeman, should this be in the general forum instead of the private forum? Move it if you would like!
     
  5. Gilgamesh

    Gilgamesh MSC Footman

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    My rare Battle hammer went from 48-99 up to 79-131... NICE!!!

    But WTF is up with my ICEBLINK... IT NO LONGER WORKS!!!!!
     
  6. Moose

    Moose Peasant

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    I think that they upped the def and the freezes target is now a % between 15 and 45. So it may be crap now. The good news is that the freeze attack should work with range weapons, not that it helps you. I didn't see what it did to my paladin. He has one too.
     
  7. Lurk

    Lurk Peasant and Donator

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    Moose, the reason why it's 1.08 and not 1.07 is because they did both at the same time. So, to see the full list of changes, you need to look at the changes for both patches. You posted the 1.08's above. Here are the 1.07's:

    Skill Balance Changes

    Paladin

    *In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
    *Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
    *Fixed display for Vengeance's damage to reflect its actual damage.
    *Increased damage for Fist of the Heavens.
    *Decreased the length of time that Converted monsters fight for you.
    *Increased the Smite damage for Holy Shield.
    *Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
    *Increased the Mana regeneration rate for Meditation.
    *Added melee lightning damage to Holy Shock.
    *Added melee damage to undead to Sanctuary.
    *Allowed Conviction to reduce an enemy's resistance to a negative value.
    *Increased the player's resistance penalty for Conviction.
    *Added a damage bonus to Fanaticism.

    Barbarian

    *In expansion games, Whirlwind is now properly modified by weapon speed.
    *In non-expansion games, Whirlwind remains the same.
    *Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
    *Added damage bonuses to Concentrate and Frenzy.
    *Frenzy now increases in attack speed as more monsters are hit.
    *Increased the damage bonus on Berserk.
    *Changed Battle Orders bonus to increase by 3% per level at all levels.
    *Increased the damage of War Cry.

    Amazon

    *Strafe has a greater range.
    *Impale and Jab are now properly modified by weapon speed.
    *Impale increases damage with level and decreases the chance to lose durability.
    *Fend is now uninterruptible and does more damage.

    Sorceress

    *Increased the damage of Hydra.
    *Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
    *Added a casting delay to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in framerate, while maintaining the same overall balance.
    *Decreased the Mana cost for Enchant and increased its bonus to fire damage.
    *Most skills received a damage increase when the skill level is above 8.

    Necromancer

    *Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
    *Increased duration and adjusted radius for Decrepify.
    *Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.

    Major Bugs

    *Fixed a bug with Paladin skills and party/hostility on the borders of town.
    *Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
    *Player can no longer steal Life/Mana from inanimate objects.
    *Fire Mastery now correctly increases damage to the Hydra skill.
    *Fixed a bug that occasionally prevented Hirelings from dying along with the player.
    *Fixed the double-draw bug in some skill effects, including Blizzard, to improve framerate.
    *Fixed the updating of the summonables' health bar on their icons.
    *Fixed a bug with left-hand swinging on the right-hand spell selection side.
    *Fixed the pop-up description for Fist of the Heavens.
    *Fixed the overlapping of the character name and level name in the party screen.
    *Fixed bug with Barbarian Masteries.

    Modifications

    *Gambling prices are now based on the character level.
    *Sets and Uniques can no longer be gambled for.
    *Boss monsters now do 30% less damage to Hirelings and minions than before.
    *Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
    *General levels for monsters in Nightmare and Hell difficulty have been adjusted.
    *Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
    *Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
    *Poison Damage attacks from Monsters, do more damage than before.
    *Mana and Life stealing effects are reduced by half in Nightmare and Hell.
    *Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
    *Adjusted the stocking of vendor inventories based on difficulty level.
    *Adjusted how Hirelings gain experience.
    *Adjusted how Hirelings react to missiles.
    *Adjusted Hireling resistances.
    *Increased the amount of Gold a character can hold in the Stash.
    *Increased the power of all Gems/Skulls and added level requirements.
    *Increased the power of all throwing potions and added level requirements.
    *Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
    *Sounds for Gems in inventory have changed.
    *Looting corpses is available only in Hardcore games.
    *In multi-player, you may only go hostile once per minute with each other player in your game.
    *New Party Experience Bonus to players in a Party in multiplayer.
    *Crystal Swords have an increased durability.
    *Scepter class items have increased damage.

    Improvements

    *Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
    *Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
    *Added a new 'Repair All' button for equipped items at the armorers in each Act.
    *New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
    *Up to 8 "Hotkeys" are available to assign skills to now.
    *Improved the displays for character status screens.
    *Total blocking % is now shown and is a related to a player's level and dexterity.
    *Chance to Hit and Defense against last monster fought is now shown.
    *Maximum Resistances are now shown in Gold color.
    *Elemental damage only items, display colors for elemental type damage.
    *Wells now heal hirelings.
    *Removed collisions for players with pets.
    *Pets health will scale up accordingly in Nightmare and Hell difficulty.

    Attention

    *Players can no longer steal Life/Mana from certain monster types.
    *Names of pre-existing Rare Items have changed. However, the item properties have not.
    *The maximum damage of Enhanced Damage items may change 1-3 points.
    *The damage of many items has been increased.
    *Items with one or two sockets may gain an additional socket.
    *After patching, newly-discovered Set and Unique items will have additional level requirements.
    *Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
     
  8. Moose

    Moose Peasant

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    Well that explains the reason. Thanks!
     
  9. Moose

    Moose Peasant

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    Here is the dirt on Iceblink:

    Iceblink: Ice Blink has a 13-50% Chance to work. This is not displayed on the item. Freeze Time in seconds = (100 + CharacterLevel*2)/25 The minimum Freeze Duration (at Character Level 1) would be 4.08 seconds, and maximum (at level 99) would be 11.92 seconds. Freeze Length is reduced to 1/2 and 1/4 on Nightmare and Hell.
     
  10. Autolycus

    Autolycus Forum Moderator

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    i'm loving this patch.. my exec went from 154 2h to 221 2h...
     
  11. Lurk

    Lurk Peasant and Donator

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    Hmm, does this mean if you are wearing Iceblink, every hit has a 13-50% chance? Or does it mean that the armor has a fixed % that could range anywhere from 13 to 50% (similar to MF on the Tarnhelm)?
     
  12. Moose

    Moose Peasant

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    I think that it is a fixed unreported chance. So it is possible to have a completely worthless Iceblink. I am not certain of this but it is suggested to be that way based on a number of tester reports over at diabloii.net. I think I may check tonight to see what both of mine look like.
     
  13. Gilgamesh

    Gilgamesh MSC Footman

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    My iceblink still says Freezes Target... it doesn't mention a percentage. arrrrrgh!!
     
  14. Kaeric

    Kaeric Peasant

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    yea....the patch isnt bad...except for the leech, I dont get any anymore :( But i do like that an exec that i have almost doubled its max dam. It was 90 before...its 159 now, or sometihng like that. I dont like some other little things...but oh well.
     
  15. Moose

    Moose Peasant

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    Where did your leech go?
     
  16. Jakeman

    Jakeman MSC Founder and Donator

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    don't think your weapons are more effective now. difficulty has increased accordingly.
     
  17. Haite

    Haite Forum Moderator

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    When did you ever get any :D?

    The patch has made things much more difficult. My exec's 2h damage is now something like 235, but my lvl 63 S/S barb just can't cope in Hell/Hell any more. I'm scaling down to the Lost City in Act 2, maybe I'll move back up when I get to level 70-75. I was planning to jump back into HC soon, but I think I'll have to do a lot of testing first...

    --Haite
     
  18. BaleFire

    BaleFire MSC Footman

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    Not all of those changes were for d2 some were just the x-pac (notice you don't have a repair all button)
     
  19. Sparhawk

    Sparhawk Peasant

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    Well, as if I didn't have reason enough to quit playing Diablo, I do now. Sure, the dam on my lance went up, but now its durability is 25. Nice, that. It just broke on a trial run w/w through the cold plains on normal. :wtf: :retard:
     
  20. Jakeman

    Jakeman MSC Founder and Donator

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    lol, die lancers!
     

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