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Too close to call...

Discussion in 'Character Building' started by dcwilson26, May 29, 2007.

  1. dcwilson26

    dcwilson26 MSC Knight

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    Alrighty... so here is a decision that I just can't commit to. I have two sets of really nice leggings. One has more +def and +parry while the other has more +stam. I can't decide which one would be better for tanking. Here are my stats with each. Give me your thoughts...

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    Legguards of the Resolute Defender
    Binds when picked up
    Legs Plate
    942 Armor
    +23 Agility
    +42 Stamina
    Durability 100 / 100
    Equip: Increases defense rating by +31
    Equip: Increases your parry rating by 20

    My stats wearing these:

    Health: 11244
    Armor: 11550
    Defense: 524
    Dodge: 17.46
    Parry: 18.57
    Block: 24.82

    -----------------------

    Timewarden's Leggings
    Binds when picked up
    Unique
    Legs Plate
    1019 Armor
    +57 Stamina
    +9 Stamina - Solid Azurestone
    +9 Stamina - Solid Azurestone
    +9 Stamina - Solid Azurestone
    Durability 100 / 100
    Requires Level 70
    Requires Keepers of Time - Revered
    Equip: Increases defense rating by +18
    Equip: Increases your dodge rating by 11

    My stats wearing these:

    Health: 11684
    Armor: 11589
    Defense: 518
    Dodge: 17.04
    Parry: 17.48
    Block: 24.58

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    So the difference from the first to the second are:

    Health: +440
    Armor: +39
    Defense: -6
    Dodge: -0.42
    Parry: -1.09
    Block: -0.24
     
  2. Twerg

    Twerg MSC Footman

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    440 Health = to 2% chance to avoid hit?

    let's say that a mob hits you for 500 dmg, then the second armor gives you an extra hit 100% of the time (rounding to make the math easier). If you have 15,000 health, 2% parry/dodge/block means you can take an extra hit 60% of the time. Math might be bad, but I think health is better for survivability, 2% parry/dodge/block is better for repair bill.

    Just my guess.
     

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