Charge / Berserker - start in battle stance. Charge in (gaining 21 rage). Switch to berserker stance (rage preserved because of tactical mastery). Start slamming. This build also has bloodthirst (guaranteed crit after kill), the cornerstone of any good berserker. This build is centered around critical hits. There is a 20% boost to crit dmg (impale). Crits also inflict bleeding (deep wounds) on the enemy. Crits also grant you temporary IAS (flurry). So basically, once you kill the first monster, you turn into a raging maniac (bloodthirst, guaranteed crit after kill). As a damage character, you should probably use a two handed weapon. It doesn't matter what type of weapon you use because this build doesn't have any talents that specialize in a particular type of weapon. Built with the talent builder.