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Some Clarification

Discussion in 'MSC Clan' started by Lurk, Sep 2, 2006.

  1. Lurk

    Lurk Peasant and Donator

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    Tseric of Blizzard provided some additional info regarding BC mage stuff:

    Water Elemental != Tank

    Invis = aggro wipe

    Wounded = what we thought it did

    Source.
     
  2. Lurk

    Lurk Peasant and Donator

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    Further down:

    That sucks.
     
  3. Jakeman

    Jakeman MSC Founder and Donator

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    Just like imp blizzard and frostbite, the beneficial proc that breaks the CC, except that ignite is a much more important ability to fire than is frostbite to frost.
     
  4. Scorpion

    Scorpion Peasant

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    Better yet. In PvP I'll be in my cube and the WE can just pester the other guy from a distance. Hmm...I wonder if 2 WEs are allowed. WE -> Cold Snap -> WE ... I doubt it but would be interesting if that's allowed.
     
  5. Scorpion

    Scorpion Peasant

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    Actually it's the other way around. Frostbite is more important than ignite (reason why there are a lot of mobs that are immune to snare/root effects). Only fire elementals and fire-based bosses are immune to ignite since they're immune to fire. Ignite is a dps modifier whereas frostbite is more CC oriented (reason why fire mages are best for raiding and frost mages are better at solo'ing).
     
  6. Lurk

    Lurk Peasant and Donator

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    Yeah I'm wondering about that too. It seems odd to have a 30 second cooldown on a pet that lasts until it dies. If you could summon more than one, however...
     
  7. Lurk

    Lurk Peasant and Donator

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    I know a lot of frost mages without Frostbite.

    I know of zero fire mages without Ignite.

    Ignite is vastly superior.
     
  8. Lurk

    Lurk Peasant and Donator

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    Slipped in among today's Priest talent unveiling was a change to Water Elemental. It's now a 1-min duration with a 5-min cooldown.
     
  9. Jakeman

    Jakeman MSC Founder and Donator

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    A tier 9 class pet that costs money to summon and can only be used 20% of the time? Sounds lame.

    If their intention is to give mages a damage buff with a 5 minute cooldown, there are better ways of doing it. This just seems like poor implementation.
     
  10. JollyRedGiant

    JollyRedGiant MSC Commander

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    But the important thing is that the priest talents/skills were released today! :D
     
  11. Lurk

    Lurk Peasant and Donator

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    Agreed. I was leaning toward not using it anyway. Now I'm convinced.
     
  12. Elbereth

    Elbereth MSC Commander and Donator

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    Boo.
     
  13. Haite

    Haite Forum Moderator

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    Dispelling Divine Shield for the ownage :o
     
  14. JollyRedGiant

    JollyRedGiant MSC Commander

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    yea, 30 yard AoE magic debuff spell is going to be fun to use in BG
     
  15. JollyRedGiant

    JollyRedGiant MSC Commander

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  16. Lurk

    Lurk Peasant and Donator

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    Dispells mage Ice Block as well from what I understand. Uses a buttload of mana though.

    Shadow Priests got much love. The talent to heal while in Shadowform is nice. The new Shadow spells, Shades of Darkness and Shadow Word: Death are interesting.

    Does anyone else think the mages' 41 point talents are a bit lackluster for what it takes to get them?

    Slow is decent but really just a glorified Frost effect (although if it works on bosses the tanks and their healers will love mages with it).

    Dragon's Breath is cool but probably not cool enough to give up PoM or Ice Block, unless you are already a Combustion mage and don't use those anyway. Not to mention that Ignite procs breaking the disorient is a drawback, and no self respecting fire mage will give up Ignite just to make Dragon's Breath more effective.

    Water Elemental is now just a glorified trinket instead of a true pet. Not that I think mages need a true pet, if I wanted that I'd play a Warlock. But as J says there are better ways to give us a periodic damage boost in a 41-point talent.

    Seems like Blizzard really wants to give us mages a bunch of cool stuff (summoned pets, invisibility), but are terribly afraid of pissing off the other 8 classes so we get watered down crap. Mages are a tough class to balance, I don't envy the devs.
     
  17. Lurk

    Lurk Peasant and Donator

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    Rumors from WoW:BC Alpha

    - Invisibility is now a 1.5 second cast instead of instant, but the 8 second fade out has been removed. Otherwise unchanged (mage can still only see other invisibles or those that can see invisible, 20 sec duration, 5 min cooldown).

    - Water Elemental now lasts 45 seconds with a 3 minute cooldown (instead of 1 min with a 5 min cooldown.) Reagent cost has been removed. The WE's bolt does ~700 damage, and it also casts Chains of Ice (mage spell removed in WoW beta) which the mage can use to proc Shatter.

    - Slow affects casting time again (didn't know they had removed that).

    If true, these are good changes, or at least steps in the right direction.
     
    Last edited: Sep 22, 2006
  18. Lurk

    Lurk Peasant and Donator

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    Burnout has been replaced.

    This is a good change. Burnout was lame and extremely situational.

    A 3% mana cost reduction and the ability to have 9% fire crit chance from talents alone? (w/ Critical Mass) :nod: Me likey.
     
  19. Jakeman

    Jakeman MSC Founder and Donator

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  20. Lurk

    Lurk Peasant and Donator

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