A bit of a slow day here at work and I'm bored, so I can't resist playing around. Some mage builds I came up with on the current versions of the BC talent trees: 32/29/0, a PvP oriented build designed for critical strikes with Fire and Arcane Blast, while stealing some mana back on your Fire crits with MoE. Also has PoM and AP goodness, but takes advantage of few new talents. The 4/5 Fire Power and 1/3 Imp. Fireblast are completely "loose," those 5 points could go anywhere (Imp. Fireball or Prismatic Cloak or Imp. Scorch + Blazing Speed, for example). 41/17/3, more of a PvE build that takes advantage of the synergy between Arcane Mind and Mind Mastery, and adds the 41-pointer Slow (which I assume will be effective on trash mobs but not on bosses). This is not without PvP potential, though. Slow could be devastating in the hands of a skilled PvP mage, and of course PoM and AP are still here. 18/0/43, deep Frost with the intent to maximize the potential and opportunity of Ice Lance with Ice Shards, Frostbite, Shatter, and Winter's Chill. Dishes out some damage with Frostbolt as well, and provides the Water Elemental pet for the lonely mage. Frost is a tough tree for me (I know, lrn2frost). I think it's the only tree where you could legitimately spend all 61 points and come out okay. I have only 1/3 in Precision and didn't even include Arctic Winds, Ice Floes, or Frozen Core, all of which could be somewhat useful. And lest you think I've abandoned my fiery roots: 21/40/0 and 0/40/21 add the sweetness of Molten Fury and Empowered Fireball on to my pre-expansion Fire build with the option to go Arcane or Elemental in support.