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Albion Online (sandbox MMO)

Discussion in 'Chit Chat' started by Jakeman, Nov 22, 2014.

  1. Jakeman

    Jakeman MSC Founder and Donator

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    https://albiononline.com/



    This game looks like it has promise.

    Details:

    1) Sandbox MMO. It is similar to Ultima Online if anyone has played that. A sandbox means there isn't game content in the traditional sense (no quests). Rather it's an open world and you do whatever you want.

    2) Multi-platform (Windows, Mac, Linux, iOS and Android).

    3) One master server.

    4) Free2play.

    5) Dual currency system, silver and gold. Gold is purchased with real money. Everything that costs currency can be bought with either silver or gold. I did some research on this because the concern is obviously "pay2win." Everything that can be considered progression in the game (crafting, player housing, skill advancement) has three requirements: time, resources, and currency. You can buy gold with real money to satisfy the currency requirement, but the other two requirements cannot be bought. So basically you can pay real money so you don't have to farm gold. There is one notable recurring currency sink and that is property tax (if you wish to own property).

    6) No character levels. Rather character advancement is a function of your items (which must be crafted) and your skill tree which is really just a way to increase your proficiency in certain tiers and types of items.

    7) Character advancement is also a function of the sandbox meta game. The nature of a sandbox is in acquiring property, forging relationships with players and guilds, earning a reputation, etc. This kind of meta game barely exists in games like WoW, though my minor celebrity on Hyjal is an example of this. Sandbox games really magnify the meta game between players. For example, during the previous alpha test for Albion Online there was propaganda being posted on their forums, such as "wanted" posters for infamous players who were basically playing highwaymen in the open PvP world.

    8) Guild advancement. Guilds can acquire property and defend it. Securing property in the game world can mean, for example, that your guild has exclusive access to rare resources like high tier wood from rare trees enabling your guild to produce higher tier buildings and crafted items. Other guilds will fight you for your resources, and may form alliances to overpower you.

    9) Open PvP world. With the exception of towns and stuff, the world is basically open PvP.

    10) Brutal death penalties. Dying means you drop all of your items and you must go back and retrieve your corpse to get your items back (during which time other players can also loot your corpse). Items suffer random durability damage on death (between 20 and 80%). If an item reaches 0% before it is repaired then it is destroyed. So two deaths has a chance of permanently destroying your items unless you repair inbetween.

    11) If your items are lost or destroyed from death then you must craft new items using resources and currency. It's a good idea to stash backup items in your local town just in case.

    12) Every town has a stash for storing items and resources. The stashes are not shared between towns. So, for example, any backup items you have stored are local to that town. If you want to access items you stored in another town then you must manually transport them.

    13) When carrying lots of items (such as when moving items from one stash to another) your character becomes encumbered meaning you move more slowly. If other players see you moving slowly then you might make a more tempting target for PvP because they know you are carrying lots of items that they can loot if they kill you.

    14) Mounts and bags can be crafted to increase your movement speed while encumbered. Note that bags do not increase the amount you can carry, only how fast you can move while carrying.

    15) Mounts can increase your movement speed, but generally speaking there is no fast travel in this game. The time required to move between towns or across the entire world is significant. This combined with strictly local accessibility of stashed resources creates interesting gameplay dynamics. For example, a player can claim property and build on it a repair NPC. You can allow other players to use your NPC to repair which they might be tempted to do rather than taking a longer journey back to the closest town. In exchange for the convenience of using your repair NPC you can charge a tax when they use it.

    16) And lastly, there are no classes. Your skillset is a function of the items you are wearing (which you must craft with resources).

    This game shows promise and has a respectable following. The next alpha is going to be in January or February. The alpha is paid access
     
  2. Jakeman

    Jakeman MSC Founder and Donator

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  3. Jakeman

    Jakeman MSC Founder and Donator

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    There is another alpha test starting on Monday. The alpha is paid access.
     

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