Like I said before, the dev don't play WoW (unless you count playing to an hour a week as actually playing, if that). Otherwise they wouldn't rely too much on feed-back and know what the description of the mage is in their manual that came with the game (or maybe they lost their manual??). Stuff I don't like: Master of Elements: useless IMO and most mages I know think so too. You get mana back based on crit meaning you get (1 pt) 40 mana back for fire spells and 22 mana for frost spell only if you crit. It could work for flamestrike, blastwave, frost nova, and CoC if I solo (which I don't do that any more). Even on long fights (15+ min.) I find that evocation was enough to constantly be casting and not run out of mana. Arcane Resilience: why is that talent even there? +50% armor based on Int means nothing. Even epic'd out I only have 350 Int so they expect me to use up a talent point for 170ish armor bonus. If I had 2000-3000 armor that might make a difference but most mages have about 1300 and adding another 170 won't make that much a difference. Frost Warding and Fire Warding: Frost warding might be useful in Naxxramus but from what I've seen so far, it's probably another talent filler because the devs don't know what to put there. Most mobs that are fire/frost based are immune to that respective spell type so reflecting it back means nothing. It might be useful in PvP perspective but other than that it's useless. Tier 7 talents: Even though Ice Barrier got a huge boost (30 sec CD instead of 1 min), all the tier 7 talents can be purged by a skill that don't require any talent points whatsoever. Blizzard still thinking that mages require an over-abundance of mana: True that mages don't do as well without mana however there are several ways that we can get our mana back (Rubys, mana pots, evoc, pally blessing/judgements, shaman totems). With all these ways to obtain mana, blizzard still think we need mana talents. Stuff I do like: Blizzard finally realize that we need aggro reduction skills: All the other dps types either have an aggro reduction skill (rogue = feint, vanish; hunters = feign death; priest = fade) or enough armor to withstand a few attacks (warriors) when mages just get 1-shotted every time we steal boss aggro. Elemental Focus: Perhaps it doesn't pertain too much to you guys since you hardly fight/kill anything over lvl 61 but it's really nice to have the +hit %. Almost 1/4 of my spells gets resisted and that's for fire, frost is even worse since it's bilateral (complete hit or resist situation). Most of the time in BWL I'd spam arcane missles since most bosses are fire immune. And when we fight Huhuran at 30%, all of the sudden she'll have increased resistance such that she'll completely resist 5-6 fire spells in a row. Like I pointed out, Blizzard don't play this game (at least not a mage) or they wouldn't have to rely on feed-backs. They'd know that mana isn't as big a deal to mages as they currently think it is and that aggro reduction and damage is more important. Also what I'd like to see is that they actually did do something to change the mage but all they did was just move stuff around for the mage whereas they did actually re-do the other classes (for better or worst).